Videogame Sciences and Arts Videogame Sciences and Arts

Videogame Sciences and Arts

11th International Conference, VJ 2019, Aveiro, Portugal, November 27–29, 2019, Proceedings

Nelson Zagalo and Others
    • $39.99
    • $39.99

Publisher Description

This book constitutes the refereed proceedings of the 11th International Conference on Videogame Sciences and Arts, VJ 2019, held in Aveiro, Portugal, in November 2019.

The 20 full papers presented were carefully reviewed and selected from 50 submissions. They were organized in topical sections named: Games and Theories; Table Boards; eSports; Uses and Methodologies; Game Criticism.

GENRE
Computers & Internet
RELEASED
2019
December 26
LANGUAGE
EN
English
LENGTH
291
Pages
PUBLISHER
Springer International Publishing
SELLER
Springer Nature B.V.
SIZE
36.4
MB
Videogame Sciences and Arts Videogame Sciences and Arts
2022
Gaming, Simulation and Innovations: Challenges and Opportunities Gaming, Simulation and Innovations: Challenges and Opportunities
2022
Software Engineering Perspectives in Computer Game Development Software Engineering Perspectives in Computer Game Development
2021
Game User Experience Evaluation Game User Experience Evaluation
2015
Avatars at Work and Play Avatars at Work and Play
2006
Doing Things with Games Doing Things with Games
2019
Artificial Media Artificial Media
2025
Videogame Sciences and Arts Videogame Sciences and Arts
2024
Engagement Design Engagement Design
2020
Creativity in the Digital Age Creativity in the Digital Age
2015
Interactive Storytelling Interactive Storytelling
2009