Where Gods Fear to Go
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- $12.99
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- $12.99
Publisher Description
The outrageously thrilling West of West trilogy comes to an action-packed close in Where Gods Fear to Go -- a gritty epic fantasy journey in which a mismatched group of refugees battle animals and monsters, an unforgiving land and each other as they cross a continent to fulfill a prophecy. Battling across the Shining Mountains, the questers discover a land more terrifying than they ever could've imagined--and they've fought thunder lizards. All the while fighting and falling in love, the tentatively allied Wootah and Calnians must survive monster attacks, flash floods, and tornados to uncover the secret of The Meadows. And then comes the hard part. To save themselves and everybody else, they will travel west of west, deeper into danger...and attempt to take on a goddess who has already killed all the gods. West of WestYou Die When You DieThe Land You Never LeaveWhere Gods Fear to Go For more Angus Watson, check out: Iron AgeAge of IronClash of IronReign of Iron span
PUBLISHERS WEEKLY
Dark humor and a strong narrative voice are the high points of the violent, plodding epic fantasy that concludes Watson's West of West series (after The Land You Never Leave). Finn the Deep (formerly known as Finnbogi the Boggy) and the surviving members of his party, comprising the formerly feuding Wootah and Calnian tribes, trek through a hostile landscape to the Meadows, where a dark force is gathering. Finn tasks Sofi Tornado, a powerful warrior, with protecting young prophet Ottar the Moaner and his sister, Freydis the Annoying, from the monsters that attack them along the way, not knowing that the nefarious Warlock Queen wants to use Ottar as an agent of her apocalypse once they reach the Meadows. Watson competently reimagines an early North American landscape replete with magic and monsters, and draws from Norse myth to characterize the Viking-like Wootah. While Finn is a dynamic protagonist, other characters become indistinguishable and the many bloody battles blur with repetition, giving the quest the feeling of a Dungeons & Dragons campaign that drags on too long. Even dedicated series readers will be frustrated.