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Beschreibung des Verlags
"Wonderfully geeky and deeply compassionate." —Marieke Nijkamp, #1 New York Times bestselling author
In this charming novel by Eric Smith, two teen gamers find their virtual worlds—and blossoming romance—invaded by the real-world issues of trolling and doxing in the gaming community.
We all need a place to escape the real world. For Divya and Aaron, it’s the world of online gaming. While Divya trades her rising-star status for sponsorships to help her struggling single mom pay rent, Aaron plays as a way to fuel his own dreams of becoming a game developer—and as a way to disappear when his mom starts talking about medical school.
After a chance online meeting, the pair decides to team up. But they soon find themselves the targets of a group of internet trolls, who begin launching a real-world doxxing campaign, threatening Aaron’s dream and Divya’s actual life. They think they can drive her out of the game, but Divya’s whole world is on the line…
And she isn’t going down without a fight.
Looking for more from Eric Smith? Don't miss You Can Go Your Own Way!
PUBLISHERS WEEKLY
Under the name D1V, Divya Sharma, who seems to be of South Asian descent, uses a platform called Glitch to livestream herself playing Reclaim the Sun from the New Jersey apartment she shares with her single mother. She is just starting to gain sponsors and make some much-needed money from her channel helping her mom to pay rent when a group calling themselves Vox Populi begins to harass her. Aaron Jericho, a Honduran-Palestinian teen from Philadelphia, would much rather develop video games than follow his doctor mother into medicine. His big break might be working for ManaPunk, a company formed by a friend who seems to be doing very well. When D1V and Aaron meet online while playing Reclaim, a friendship blossoms, but as Divya's online harassment moves into the real world and she finds herself physically at risk, Aaron feels helpless to defend her. Through Divya and Aaron's alternating voices, Smith (The Girl and the Grove) tackles the difficult topics of sexual and racial harassment online and in gaming communities while diving into the world of live-stream gaming. Aaron is a far more robust character, with motivations and an emotional depth that are missing from Divya's characterization. Still, Smith realistically juxtaposes the benefits of online relationships with the dangers of doxxing and other types of virtual harassment, underlining Divya's strength and determination online and IRL. Ages 13 up.)