Emotion in Games Emotion in Games
Socio-Affective Computing

Emotion in Games

Theory and Praxis

    • CHF 145.00
    • CHF 145.00

Descrizione dell’editore

The core message of this book is: computer games best realise affective interaction. This book brings together contributions from specialists in affective computing, game studies, game artificial intelligence, user experience research, sensor technology, multi-modal interfaces and psychology that will advance the state-of-the-art in player experience research; affect modelling, induction, and sensing; affect-driven game adaptation and game-based learning and assessment. In 3 parts the books covers Theory, Emotion Modelling and Affect-Driven Adaptation, and Applications.

This book will be of interest to researchers and scholars in the field of affective computing, and artificial intelligence.


 

GENERE
Professionali e tecnici
PUBBLICATO
2016
2 novembre
LINGUA
EN
Inglese
PAGINE
353
EDITORE
Springer International Publishing
DIMENSIONE
4,5
MB
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