Guns, Grenades, and Grunts Guns, Grenades, and Grunts
Approaches to Digital Game Studies

Guns, Grenades, and Grunts

First-Person Shooter Games

Gerald A. Voorhees and Others
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    • CHF 43.00

Publisher Description

Known for their visibility and tendency to generate controversy, first-person shooter (FPS) games are cultural icons and powder-kegs in American society. Contributors will examine a range of FPS games such as the Doom, Half-Life, System Shock, Deus Ex, Halo, Medal of Honor and Call of Duty franchises. By applying and enriching a broad range of perspectives, this volume will address the cultural relevance and place of the genre in game studies, game theory and the cultures of game players.

Guns, Grenades, and Grunts gathers scholars from all disciplines to bring the weight of contemporary social theory and media criticism to bear on the public controversy and intellectual investigation of first-person shooter games. As a genre, FPS games have helped shepherd the game industry from the early days of shareware distribution and underground gaming clans to contemporary multimillion dollar production budgets, Hollywood-style launches, downloadable content and worldwide professional gaming leagues. The FPS has been and will continue to be a staple of the game market.

GENRE
Non-Fiction
RELEASED
2012
2 November
LANGUAGE
EN
English
LENGTH
448
Pages
PUBLISHER
Bloomsbury Academic
SIZE
18.7
MB

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