Real-Time Shader Programming Andere Bücher in dieser Reihe
Learning Processing
2015
Understanding Virtual Reality
2018
Visual Computing for Medicine
2013
The Art and Science of Digital Compositing
2008
Digital Geometry
2004
Jim Blinn's Corner: Notation, Notation, Notation
2002
Non-Photorealistic Computer Graphics
2002
Pyramid Algorithms
2002
Advanced Graphics Programming Using OpenGL
2005
Curves and Surfaces for CAGD
2001
Digital Video and HD
2012
Geometric Tools for Computer Graphics
2002
Programming with Quartz
2010