Game Programming Patterns Game Programming Patterns

Game Programming Patterns

    • $16.900
    • $16.900

Descripción editorial

The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need.

You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.

GÉNERO
Informática e Internet
PUBLICADO
2014
2 de noviembre
IDIOMA
EN
Inglés
EXTENSIÓN
389
Páginas
EDITORIAL
Robert Nystrom
VENDEDOR
Draft2Digital, LLC
TAMAÑO
5.8
MB

Más libros de Robert Nystrom

Otros clientes también compraron

Design Patterns in Swift 5 Design Patterns in Swift 5
2019
A Quick Guide to Procedural Levels with Unity A Quick Guide to Procedural Levels with Unity
2020
A Quick Guide to Artificial Intelligence with Unity A Quick Guide to Artificial Intelligence with Unity
2020
Masters of Doom Masters of Doom
2003
Game Fundamentals in Unity Game Fundamentals in Unity
2015
A Quick Guide to c# with Unity A Quick Guide to c# with Unity
2020