Good Reception Good Reception
The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning

Good Reception

Teens, Teachers, and Mobile Media in a Los Angeles High School

    • $ 84.900,00
    • $ 84.900,00

Descripción editorial

A year in the life of a ninth-grade English class shows how participatory culture and mobile devices can transform learning in schools.
Schools and school districts have one approach to innovation: buy more technology. In Good Reception, Antero Garcia describes what happens when educators build on the ways students already use technology outside of school to help them learn in the classroom. As a teacher in a public high school in South Central Los Angeles, Garcia watched his students' nearly universal adoption of mobile devices. Whether recent immigrants from Central America or teens who had spent their entire lives in Los Angeles, the majority of his students relied on mobile devices to connect with family and friends and to keep up with complex social networks. Garcia determined to discover how these devices and student predilection for gameplay, combined with an evolving “culture of participation,” could be used in the classroom.

Garcia charts a year in the life of his ninth-grade English class, first surveying mobile media use on campus and then documenting a year-long experiment in creating a “wireless critical pedagogy” by incorporating mobile media and games in classroom work. He describes the design and implementation of “Ask Anansi,” an alternate reality game that allows students to conduct inquiry-based research around questions that interest them (including “Why is the food at South Central High School so bad?”). Garcia cautions that the transformative effect on education depends not on the glorification of devices but on teacher support and a trusting teacher-student relationship.

GÉNERO
Técnicos y profesionales
PUBLICADO
2017
3 de noviembre
IDIOMA
EN
Inglés
EXTENSIÓN
248
Páginas
EDITORIAL
MIT Press
VENDEDOR
Penguin Random House LLC
TAMAÑO
2.7
MB

Más libros de Antero Garcia

The Left Hand of Data The Left Hand of Data
2024
Annotation Annotation
2021
Alternate Reality Games and the Cusp of Digital Gameplay Alternate Reality Games and the Cusp of Digital Gameplay
2017
Pose, Wobble, Flow Pose, Wobble, Flow
2015
Teaching in The Connected Classroom Teaching in The Connected Classroom
2014

Otros libros de esta serie

Disconnected Disconnected
2014
Connected Play Connected Play
2013
Giving Voice Giving Voice
2017
Connected Gaming Connected Gaming
2016
Framing Internet Safety Framing Internet Safety
2016
Hanging Out, Messing Around, and Geeking Out Hanging Out, Messing Around, and Geeking Out
2009