Technologies for E-Learning and Digital Entertainment Technologies for E-Learning and Digital Entertainment

Technologies for E-Learning and Digital Entertainment

Zhigeng Pan and Others
    • USD 139.99
    • USD 139.99

Publisher Description

This book constitutes the refereed proceedings of the Third International Conference on E-learning and Games, Edutainment 2008, held in Nanjing, China, in June 2008.

The 83 revised full papers presented together with the abstract of 5 keynote speeches were carefully reviewed and selected from a total of 219 submissions. The papers are organized in topical sections on e-learning platforms and tools, e-learning system for education, application of e-learning systems, e-learning resource management, interaction in game and education, integration of game and education, game design and development, virtual characters, animation and navigation, graphics rendering and digital media, as well as geometric modeling in games and virtual reality.

GENRE
Computing & Internet
RELEASED
2008
19 June
LANGUAGE
EN
English
LENGTH
808
Pages
PUBLISHER
Springer Berlin Heidelberg
SELLER
Springer Nature B.V.
SIZE
34.1
MB
Genetic and Evolutionary Computing Genetic and Evolutionary Computing
2024
E-Learning and Games E-Learning and Games
2019
Entertainment for Education. Digital Techniques and Systems Entertainment for Education. Digital Techniques and Systems
2010
Transactions on Edutainment XIV Transactions on Edutainment XIV
2018
Transactions on Edutainment XI Transactions on Edutainment XI
2015
Transactions on Edutainment XIII Transactions on Edutainment XIII
2017