Transactions on Edutainment II Transactions on Edutainment II

Transactions on Edutainment II

Zhigeng Pan y otros
    • USD 79.99
    • USD 79.99

Descripción editorial

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It will cover aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design.

The second volume in this series contains a selection of outstanding contributions from GDTW 2008, the 6th International Conference in Game Design and Technology, which took place in the UK, in November 2008, and Cyberworlds 2008, held in Hangzhou, China, in September 2008. These papers are complemented by contributions from international experts in this field.

GÉNERO
Técnicos y profesionales
PUBLICADO
2009
28 de julio
IDIOMA
EN
Inglés
EXTENSIÓN
325
Páginas
EDITORIAL
Springer Berlin Heidelberg
VENTAS
Springer Nature B.V.
TAMAÑO
8.8
MB

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