War Games War Games

War Games

Memory, Militarism and the Subject of Play

    • USD 37.99
    • USD 37.99

Descripción editorial

Many of today's most commercially successful videogames, from Call of Duty to Company of Heroes, are war-themed titles that play out in what are framed as authentic real-world settings inspired by recent news headlines or drawn from history. While such games are marketed as authentic representations of war, they often provide a selective form of realism that eschews problematic, yet salient aspects of war. In addition, changes in the way Western states wage and frame actual wars makes contemporary conflicts increasingly resemble videogames when perceived from the vantage point of Western audiences.



This interdisciplinary volume brings together scholars from games studies, media and cultural studies, politics and international relations, and related fields to examine the complex relationships between military-themed videogames and real-world conflict, and to consider how videogames might deal with history, memory, and conflict in alternative ways. It asks: What is the role of videogames in the formation and negotiation of cultural memory of past wars? How do game narratives and designs position the gaming subject in relation to history, war and militarism? And how far do critical, anti-war/peace games offer an alternative or challenge to mainstream commercial titles?

GÉNERO
No ficción
PUBLICADO
2019
12 de diciembre
IDIOMA
EN
Inglés
EXTENSIÓN
288
Páginas
EDITORIAL
Bloomsbury Academic
VENTAS
Bookwire Gesellschaft zum Vertrieb digitaler Medien mbH
TAMAÑO
4
MB

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