Entertainment Computing and Serious Games Entertainment Computing and Serious Games

Entertainment Computing and Serious Games

International GI-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015, Revised Selected Papers

Ralf Dörner και άλλοι
    • 42,99 €
    • 42,99 €

Περιγραφή εκδότη

The aim of this book is to collect and to cluster research areas in the field of serious games and entertainment computing. It provides an introduction and gives guidance for the next generation of researchers in this field.

The 18 papers presented in this volume, together with an introduction, are the outcome of a GI-Dagstuhl seminar which was held at Schloß Dagstuhl in July 2015. 

ΕΙΔΟΣ
Υπολογιστές και Διαδίκτυο
ΚΥΚΛΟΦΟΡΗΣΕ
2016
5 Οκτωβρίου
ΓΛΩΣΣΑ
EN
Αγγλικά
ΑΡ. ΣΕΛΙΔΩΝ
549
σελίδες
ΕΚΔΟΤΗΣ
Springer International Publishing
ΣΤΟΙΧΕΙΑ ΠΑΡΟΧΟΥ
Springer Science & Business Media LLC
ΜΕΓΕΘΟΣ
8,8
MB
Virtual und Augmented Reality (VR/AR) Virtual und Augmented Reality (VR/AR)
2019
Serious Games Serious Games
2016
Virtual und Augmented Reality (VR / AR) Virtual und Augmented Reality (VR / AR)
2014