Gamification Gamification

Gamification

Publisher Description

In a time when education is constantly challenged to reinvent itself, gamification emerges not just as a trend, but as a response to a generation that learns differently. The idea of transforming tasks into motivating and engaging experiences is not about turning school into a game, but about bringing the best of game dynamics into the learning process.

This eBook was born from our shared desire to support educators in rethinking their teaching practices. Through accessible language, real examples, and practical tools, we aim to bridge the gap between theory and classroom practice.

We believe that when students feel part of the learning process – challenged, recognized, and engaged – true transformation happens. Our hope is that this book inspires you, the reader, to explore new possibilities, take pedagogical risks, and see your students not just as recipients of knowledge, but as active agents of their own journey.

Let the game begin!

Lucas Lima Batista & Edvaldo Gomes Santos Junior

GENRE
Professional & Technical
RELEASED
2025
30 June
LANGUAGE
EN
English
LENGTH
48
Pages
PUBLISHER
Lucas
PROVIDER INFO
Draft2Digital, LLC
SIZE
161.5
KB
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