A Biography of the Pixel A Biography of the Pixel

Beschreibung des Verlags

The pixel as the organizing principle of all pictures, from cave paintings to Toy Story.

The Great Digital Convergence of all media types into one universal digital medium occurred, with little fanfare, at the recent turn of the millennium. The bit became the universal medium, and the pixel--a particular packaging of bits--conquered the world. Henceforward, nearly every picture in the world would be composed of pixels--cell phone pictures, app interfaces, Mars Rover transmissions, book illustrations, videogames. In A Biography of the Pixel, Pixar cofounder Alvy Ray Smith argues that the pixel is the organizing principle of most modern media, and he presents a few simple but profound ideas that unify the dazzling varieties of digital image making.

Smith's story of the pixel's development begins with Fourier waves, proceeds through Turing machines, and ends with the first digital movies from Pixar, DreamWorks, and Blue Sky. Today, almost all the pictures we encounter are digital--mediated by the pixel and irretrievably separated from their media; museums and kindergartens are two of the last outposts of the analog. Smith explains, engagingly and accessibly, how pictures composed of invisible stuff become visible--that is, how digital pixels convert to analog display elements. Taking the special case of digital movies to represent all of Digital Light (his term for pictures constructed of pixels), and drawing on his decades of work in the field, Smith approaches his subject from multiple angles--art, technology, entertainment, business, and history. A Biography of the Pixel is essential reading for anyone who has watched a video on a cell phone, played a videogame, or seen a movie. 400 pages of annotations, prepared by the author and available online, provide an invaluable resource for readers.
 

GENRE
Computer und Internet
ERSCHIENEN
2021
3. August
SPRACHE
EN
Englisch
UMFANG
560
Seiten
VERLAG
MIT Press
ANBIETERINFO
Random House, LLC
GRÖSSE
14,4
 MB
The Artist in the Machine The Artist in the Machine
2019
The Deep Learning Revolution The Deep Learning Revolution
2018
The Simulated Multiverse: An MIT Computer Scientist Explores Parallel Universes, The Simulation Hypothesis, Quantum Computing and the Mandela Effect The Simulated Multiverse: An MIT Computer Scientist Explores Parallel Universes, The Simulation Hypothesis, Quantum Computing and the Mandela Effect
2021
Gaming AI Gaming AI
2020
The Scaling Era The Scaling Era
2025
Why Machines Learn Why Machines Learn
2024
The Dream Machine The Dream Machine
2018
Creative Selection Creative Selection
2018
Polostan Polostan
2024
Build Build
2022
After Steve After Steve
2022
Apple Apple
2026
Art in the Age of Machine Learning Art in the Age of Machine Learning
2021
The Language of New Media The Language of New Media
2001
Weather as Medium Weather as Medium
2018
Hanan al-Cinema Hanan al-Cinema
2015
MATERIAL WITNESS MATERIAL WITNESS
2020
From Fingers to Digits From Fingers to Digits
2019