Crewel
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- 6,99 €
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- 6,99 €
Beschreibung des Verlags
Enter the world of Crewel: a world of secrets and intrigue. Where a girl with talent will thrive...or be destroyed.
Incapable. Awkward. Artless.
That's what the other girls whisper behind her back. But sixteen-year-old Adelice Lewys has a secret - she wants to fail.
Gifted with the ability to weave time and matter, Adelice is exactly what the Guild is looking for, and in the world of Arras, being chosen as a Spinster is everything a girl could want. It means privilege, power and beauty, the ability to embroider the very fabric of life. It also means entering a world secrets and lethal intrigue. But unlike the others, Adelice isn't interested in controlling what people eat, where they live and how many children they have and will do anything to hide her talent from the Guild. But when she slips up during her final test, her gift is identified. Now she has one hour to eat her mum's overcooked dinner. One hour to listen to her sister's school gossip and laugh at her dad's stupid jokes. One hour to pretend everything is OK. And one hour to escape. Because once you become a Spinster, there's no turning back...
PUBLISHERS WEEKLY
Sixteen-year-old Adelice Lewis can manipulate reality weaving it like threads in a tapestry a remarkable gift that only Spinsters possess. When Adelice's ability is discovered by the all-powerful Guild, she is torn from her family and thrust into a pampered but tightly controlled new life. Adelice and her fellow entry-level Spinsters learn how to keep the land of Arras running smoothly by regulating things like weather and births and also by "ripping" threads: instantly removing those who might pose a threat. As Adelice learns more about the questionable intentions of the Guild's leaders, she relies on two attractive, attentive guards to help decide both her fate and that of her world. Captivating and intense, Albin's intricate debut has the right balance of mystery, romance, and drama to keep readers' attention; Adelice's media- and appearance-focused society is reminiscent of the Capital in The Hunger Games, though this story's violence is more cerebral and remote. The reality-weaving can get murky, but it's easily forgiven as the plot races along to an unexpected conclusion, setting up the next book in this planned series. Ages 12 up.