• 67,99 €

Beschreibung des Verlags

The aim of this book is to collect and to cluster research areas in the field of serious games and entertainment computing. It provides an introduction and gives guidance for the next generation of researchers in this field.

The 18 papers presented in this volume, together with an introduction, are the outcome of a GI-Dagstuhl seminar which was held at Schloß Dagstuhl in July 2015. 

GENRE
Computer und Internet
ERSCHIENEN
2016
5. Oktober
SPRACHE
EN
Englisch
UMFANG
549
Seiten
VERLAG
Springer International Publishing
GRÖSSE
8.8
 MB

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