Game Time Game Time
Digital Game Studies

Game Time

Understanding Temporality in Video Games

    • 12,99 €
    • 12,99 €

Beschreibung des Verlags

Pausing, slowing, rewinding, replaying, reactivating, reanimating . . . Has manipulating video game timelines altered our experience of time? "Compelling." —Choice

Video game scholar Christopher Hanson argues that the mechanics of time in digital games have presented a new model for understanding time in contemporary culture, a concept he calls "game time." Multivalent in nature, game time is characterized by apparent malleability, navigability, and possibility while simultaneously being highly restrictive and requiring replay and repetition. When compared to analog tabletop games, sports, film, television, and other forms of media, Hanson demonstrates, the temporal structures of digital games provide unique opportunities to engage players with liveness, causality, potentiality, and lived experience that create new ways of experiencing time.


Features comparative analysis of key video games titles—including Braid, Quantum Break, Battle of the Bulge, Prince of Persia: The Sands of Time, Passage, The Legend of Zelda: The Ocarina of Time, Lifeline, and A Dark Room.


"The text is well-researched, and the introduction is an excellent, focused overview of video game studies." —Choice

GENRE
Kultur und Unterhaltung
ERSCHIENEN
2021
22. Dezember
SPRACHE
EN
Englisch
UMFANG
296
Seiten
VERLAG
Indiana University Press
ANBIETERINFO
OpenRoad Integrated Media, LLC
GRÖSSE
19,1
 MB
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