Global Games Global Games

Global Games

Production, Circulation and Policy in the Networked Era

    • 48,99 €
    • 48,99 €

Beschreibung des Verlags

In the last decade our mobile phones have been infiltrated by angry birds, our computers by leagues of legends and our social networks by pleas for help down on the farm. As digital games have become networked, mobile and casual they have become a pervasive cultural form. Based on original empirical work, including interviews with workers, virtual ethnographies in online games and analysis of industry related documents, Global Games provides a political, economic and sociological analysis of the growth and restructuring of the digital games industry over the past decade. Situating the games industry as both cultural and creative and examining the relative growth of console, PC, online and mobile, Aphra Kerr analyses the core production logics in the industry, and the expansion of circulation processes as game services have developed. In an industry dominated by North American and Japanese companies, Kerr explores the recent success of companies from China and Europe, and the emergent spatial politics as countries, cities, companies and communities compete to reshape digital games in the networked age.

GENRE
Sachbücher
ERSCHIENEN
2017
27. März
SPRACHE
EN
Englisch
UMFANG
240
Seiten
VERLAG
Taylor & Francis
GRÖSSE
5,5
 MB
The Digital Era 2 The Digital Era 2
2019
The Routledge Companion to Media Industries The Routledge Companion to Media Industries
2021
International Business in the Information and Digital Age International Business in the Information and Digital Age
2018
Understanding the Business of Global Media in the Digital Age Understanding the Business of Global Media in the Digital Age
2017
The Political Economies of Media The Political Economies of Media
2011
Promotional Screen Industries Promotional Screen Industries
2015