Junkwraith
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- 9,99 €
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- 9,99 €
Beschreibung des Verlags
What she once possessed… now threatens to possess her. Sweden’s Ellinor Richey’s debut graphic novel is an epic quest for the things left behind, with icy-cool artwork and astonishing sci-fi settings. What happens when our most precious belongings... no longer belong? When something we loved suddenly becomes junk, a powerful energy is unleashed. One night, ice-skating prodigy Florence Sato is overwhelmed by pressure and throws away her skates. This fateful moment accidentally summons a “junkwraith,” a terrifying ghost which seeks revenge for its abandonment by attacking the memories of its former owner. Before she forgets who she is, and to find out who she really wants to be, Florence must set off (with her trusty digital assistant Frank) on a long journey into the Wastelands to put to rest the monster she created.
PUBLISHERS WEEKLY
Frustrated with high parental expectations and locker room bullying around ice skating, pink-skinned, gray-haired only child Florence Sato decides she is through with the sport. But discarding her brand-new skates against recycling laws spawns a Junkwraith—a spirit comprising negative feelings and abandoned items—and a cursemark on Flo's arm. Researching ways to dispel the spirit, Flo meets a librarian who explains that the Junkwraith's cursemark will cause Flo to lose her memories and further spread the curse. With the librarian's map as a guide and Frank, her trusty, seemingly sentient electronic personal assistant, beside her, Flo heads into the wastelands seeking the Cave of Recovery, her only hope for a cure. Stylishly snappy art features loose, jagged linework and a fresh palette, creating a vibrant world whose tiny details reward close viewing. Though loose storytelling forces the reader to reach for connections, an anti-consumerist message of sustainable waste management comes through clearly in Richey's graphic novel debut, based on her webcomic of the same name. Ages 13–up. ■