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Beschreibung des Verlags
Geo Margilus is adjusting pretty well to his new life as lord of a castle in a fantasy world--or so he thinks until negotiations with the dwarves go awry, landing him in hot water. To make matters worse, someone's spreading rumors of him being secretly in league with the daemons! And is that yet another damsel in distress for him to rescue?! The adventure never stops in the second volume of this classic tabletop-RPG-inspired tale!
Mikawa's punchy debut draws inspiration from the world of tabletop role-playing games aka TTRPGs. When a mild-mannered Japanese businessman stumbles through a portal to another world, he transforms into the powerful sorcerer Geo Margilus, his childhood TTRPG character. Geo must come to grips with his newfound skills, brave magical terrors, and forge alliances if he hopes to survive the realm of Sedia and defeat the horde of demons threatening to destroy mankind. Mikawa brings an energetic voice to this adventure, but the narrative lacks nuance and essentially becomes lists of spells and action sequences, with little atmosphere. Where this spirited novel succeeds is in its fast-paced plot, colorful protagonist, and striking illustrations by Ryota-H. Fans of tabletop games will enjoy this celebration of nerd culture.