Mega Drive Architecture Mega Drive Architecture
    • 2,99 €

Beschreibung des Verlags

Sega (and their TV ads) want you to know: Developers can't come up with decent games unless the console provides faster graphics and richer sounds.

Their new system includes lots of already familiar components ready to be programmed. This means that, in theory, developers would only need to learn about Sega's new GPU... right?

Architecture of Consoles: A Practical Analysis

Looking at the evolution of video game consoles is fascinating. While conventional PCs tend to evolve 'incrementally', new generations of consoles introduce completely new ways of working. What you see here is a series of articles that will hopefully uncover the rationale behind the latest trends in technology. They will also demonstrate why each system can't be summarised by its 'bits', megahertz, amount of RAM and whatnot.

This is not a developer manual, just an in depth introduction to how each system worked internally. Bear in mind that tech has gotten really complicated lately, so if you struggle to follow my latest articles, try reading the early ones first. They introduce many concepts and definitions that are constantly revisited. Basic knowledge of computing is preferable, however, I try really hard to adapt my content for wider audiences, so please don't be afraid to give it a try!

About this edition

This edition originates from the article initially published on my personal website, it's been re-styled to take advantage of the capabilities of eBook documents.

While identical content-wise, interactive widgets have been simplified to work with a static environment - in other words, anything that physical pages allow us :), though these will offer a link to the original article in case the reader wants to try the 'full version'. Please keep this in mind when you see references to interactivity throughout the writings.

GENRE
Computer und Internet
ERSCHIENEN
2019
18. Mai
SPRACHE
EN
Englisch
UMFANG
23
Seiten
VERLAG
Rodrigo Copetti
GRÖSSE
1,8
 MB

Mehr ähnliche Bücher

Retro Computing: Questions and Answers Retro Computing: Questions and Answers
2018
Retro Computing: Questions and Answers (2020 Edition) Retro Computing: Questions and Answers (2020 Edition)
2019
Das Bastler-Handbuch für den THEC64 Mini Das Bastler-Handbuch für den THEC64 Mini
2019
HOME COMPUTER GROUP #12 JANUARY 2023 HOME COMPUTER GROUP #12 JANUARY 2023
2023
A Hobbyist's Guide to THEC64 Mini A Hobbyist's Guide to THEC64 Mini
2018
Classic Atari Classic Atari
2014

Mehr Bücher von Rodrigo Copetti

GameCube Architecture GameCube Architecture
2019
Wii U Architecture Wii U Architecture
2022
Wii Architecture Wii Architecture
2020
PlayStation Architecture PlayStation Architecture
2019
NES Architecture NES Architecture
2019
Sega Saturn Architecture Sega Saturn Architecture
2019

Andere Bücher in dieser Reihe

SNES Architecture SNES Architecture
2019
Sega Saturn Architecture Sega Saturn Architecture
2019
PlayStation Architecture PlayStation Architecture
2019
Game Boy Advance Architecture Game Boy Advance Architecture
2019
Nintendo 64 Architecture Nintendo 64 Architecture
2019
Dreamcast Architecture Dreamcast Architecture
2019