Mondo Nano Mondo Nano

Mondo Nano

Fun and Games in the World of Digital Matter

    • 25,99 €
    • 25,99 €

Beschreibung des Verlags

In Mondo Nano Colin Milburn takes his readers on a playful expedition through the emerging landscape of nanotechnology, offering a light-hearted yet critical account of our high-tech world of fun and games. This expedition ventures into discussions of the first nanocars, the popular video games Second Life, Crysis, and BioShock, international nanosoccer tournaments, and utopian nano cities. Along the way, Milburn shows how the methods, dispositions, and goals of nanotechnology research converge with video game culture. With an emphasis on play, scientists and gamers alike are building a new world atom by atom, transforming scientific speculations and video game fantasies into reality. Milburn suggests that the closing of the gap between bits and atoms entices scientists, geeks, and gamers to dream of a completely programmable future. Welcome to the wild world of Mondo Nano.

GENRE
Computer und Internet
ERSCHIENEN
2015
24. April
SPRACHE
EN
Englisch
UMFANG
424
Seiten
VERLAG
Duke University Press
GRÖSSE
33,4
 MB

Mehr ähnliche Bücher

Science Fiction and Futurism Science Fiction and Futurism
2017
William Gibson and the Future of Contemporary Culture William Gibson and the Future of Contemporary Culture
2021
Beyond Cyberpunk Beyond Cyberpunk
2010
Lab Lit Lab Lit
2019
Scale in Literature and Culture Scale in Literature and Culture
2017
After the Human After the Human
2020

Mehr Bücher von Colin Milburn

Respawn Respawn
2018
Zero Tolerance Zero Tolerance
2011