Playable Cities Playable Cities
Gaming Media and Social Effects

Playable Cities

The City as a Digital Playground

    • 129,99 €
    • 129,99 €

Beschreibung des Verlags

This book addresses the topic of playable cities, which use the ‘smartness’ of digital cities to offer their citizens playful events and activities. The contributions presented here examine various aspects of playable cities, including developments in pervasive and urban games, the use of urban data to design games and playful applications, architecture design and playability, and mischief and humor in playable cities.
The smartness of digital cities can be found in the sensors and actuators that are embedded in their environment. This smartness allows them to monitor, anticipate and support our activities and increases the efficiency of the cities and our activities. These urban smart technologies can offer citizens playful interactions with streets, buildings, street furniture, traffic, public art and entertainment, large public displays and public events.

GENRE
Gewerbe und Technik
ERSCHIENEN
2016
14. Oktober
SPRACHE
EN
Englisch
UMFANG
263
Seiten
VERLAG
Springer Nature Singapore
GRÖSSE
9,9
 MB

Mehr Bücher von Anton Nijholt

Making Smart Cities More Playable Making Smart Cities More Playable
2019
Brain Art Brain Art
2019
Digital Economy. Emerging Technologies and Business Innovation Digital Economy. Emerging Technologies and Business Innovation
2018
Brain–Computer Interfaces Handbook Brain–Computer Interfaces Handbook
2018
Digital Economy. Emerging Technologies and Business Innovation Digital Economy. Emerging Technologies and Business Innovation
2017
More Playful User Interfaces More Playful User Interfaces
2015

Andere Bücher in dieser Reihe

Mixed Reality for Education Mixed Reality for Education
2023
Virtual and Augmented Reality, Simulation and Serious Games for Education Virtual and Augmented Reality, Simulation and Serious Games for Education
2021
Making Smart Cities More Playable Making Smart Cities More Playable
2019
VR, Simulations and Serious Games for Education VR, Simulations and Serious Games for Education
2018
Playful Disruption of Digital Media Playful Disruption of Digital Media
2018
Simulation and Serious Games for Education Simulation and Serious Games for Education
2016