The Adventure Zone: Here There Be Gerblins
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- 8,99 €
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- 8,99 €
Beschreibung des Verlags
Welcome to The Adventure Zone! If your heart sings for Critical Role and Dimension 20, you’ll want to dive right into this gorgeous graphic novel adaptation of the trailblazing D&D podcast, which illustrates exploits of three lovable dummies on their journey from small-time bodyguards to world-class artifact hunters!
Join Taako the elf wizard, Merle the dwarf cleric, and Magnus the human warrior for an adventure they are poorly equipped to handle AT BEST, guided ("guided") by their snarky DM, in a graphic novel that will tickle your funny bone, tug your heartstrings, and probably pants you if you give it half a chance.
With endearingly off-kilter storytelling from master goofballs Clint McElroy and the McElroy brothers, and vivid, adorable art by Carey Pietsch, The Adventure Zone: Here There be Gerblins is the comics equivalent of role-playing in your friend's basement at 2am, eating Cheetos and laughing your ass off as she rolls critical failures and dies to a slime
Praise for The Adventure Zone series:
"Topping the New York Times bestseller list and building out its stories in fascinating new ways . . . it’s become a cultural phenomenon." —Entertainment Weekly
"Full of charm and snark and wit. Join the party!" —Felicia Day, author of Embrace Your Inner Weird
"The Adventure Zone is fun, hilarious, and also smart. Hey, guys, can I have a cameo next time?” —Adam Savage, MythBusters
“My excitement about this existing cannot be dwarfed by anything. You see what I did there.” —Jean Grae, hip-hop artist, actor, and comedian
“Gorgeous art—the characters come to life! I am so happy that this graphic novel is a thing that exists in the world.” —Hank Green, author of Crash Course and The Lizzie Bennet Diaries
Books in The Adventure Zone series:
The Adventure Zone: Here There Be Gerblins (Book 1)
The Adventure Zone: Murder on the Rockport Limited (Book 2)
The Adventure Zone: Petals to the Metal (Book 3)
The Adventure Zone: The Crystal Kingdom (Book 4)
The Adventure Zone: The Eleventh Hour (Book 5)
The Adventure Zone: The Suffering Game (Book 6)
PUBLISHERS WEEKLY
The McElroy family ups their metafictional wackiness in this comic adaptation of their podcast of same name, which revolves around live performance of role-playing game The Adventure Zone. The comic follows Magnus (human), Taako (elf), and Merle (dwarf) as they fight their way deep into dungeons filled with monsters, mayhem, and whatever else the dungeon master throws at them. In between exploring and fighting, the heroes amuse themselves by antagonizing one another, pontificating on dwarves' musical preferences, and cussing out the dungeon master, who occasionally pops into the story to give direction, insult the players, or congratulate himself on his own crafty storyline. In the tradition of RPGs, illustrator Carey Pietsch (Mages of Mystralia) introduces each new character with a trait sheet, helping the reader to quickly get up to speed on their quirks. Pietsch delivers the essence of role-playing, enhancing many scenes' ambience and transforming the book into a delightful visual experience that balances exposition and action.