The History of the GPU - New Developments The History of the GPU - New Developments

The History of the GPU - New Developments

    • 28,99 €
    • 28,99 €

Beschreibung des Verlags

This third book in the three-part series on the History of the GPU covers the second to sixth eras of the GPU, which can be found in anything that has a display or screen. The GPU is now part of supercomputers, PCs, Smartphones and tablets, wearables, game consoles and handhelds, TVs, and every type of vehicle including boats and planes.


In the early 2000s the number of GPU suppliers consolidated to three whereas now, the number has expanded to almost 20.  In 2022 the GPU market was worth over $250 billion with over 2.2 billion GPUs being sold just in PCs, and more than 10 billion in smartphones.


Understanding the power and history of these devices is not only a fascinating tale, but one that will aid your understanding of some of the developments in consumer electronics, computers, new automobiles, and your fitness watch.

GENRE
Computer und Internet
ERSCHIENEN
2023
1. Januar
SPRACHE
EN
Englisch
UMFANG
442
Seiten
VERLAG
Springer International Publishing
ANBIETERINFO
Springer Science & Business Media LLC
GRÖSSE
152,9
 MB
Handbook of Nature-Inspired and Innovative Computing Handbook of Nature-Inspired and Innovative Computing
2006
ThinkQuest 2010 ThinkQuest 2010
2011
The History of the GPU - Steps to Invention The History of the GPU - Steps to Invention
2023
The History of Visual Magic in Computers The History of Visual Magic in Computers
2026
Augmented Reality Augmented Reality
2023
The History of the GPU - Eras and Environment The History of the GPU - Eras and Environment
2023
Ray Tracing: A Tool for All Ray Tracing: A Tool for All
2019
Augmented Reality Augmented Reality
2017