The Logos
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- 20,99 €
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- 20,99 €
Beschreibung des Verlags
Jaded and adrift, a young painter in New York joins his fate to a mercurial titan of industry in the hopes of finding a new artistic form—and quite possibly a new life. Cutting-edge intoxicants, the vagaries of desire, and an obscure art magazine with unlimited ambitions collide on the ultimate stage, where only delusion can ease the chase of mystique. In an epic new novel ranging across acting, advertising, professional sports, and the city, Mark de Silva offers up a grand meditation on the bitter glories of 21st century being, the human impulse to search for something original in the cacophony of a continuously replicating world, and the self-revelations living in our perception of others. The Logos is a sweeping and intimate inquiry into all things New York, and now.
PUBLISHERS WEEKLY
In this provocative epic of ideas from de Silva (Square Wave), a contemplative painter struggles to fashion a new career. After the unnamed narrator's girlfriend and muse leaves him, he flounders. Then, upon being spun into the orbit of eccentric tech mogul James Garrett, the artist agrees to tackle a publicity campaign for Garrett's perception-altering products. His brief is to visually capture the essence of two emerging celebrities: Black football player Duke Briar and white actor Daphne Simmel, both of whom intrigue Garrett because they're "nobody just yet" but are "becoming" stars. The narrator painstakingly explores how psychological, physical, and spatial aspects of perception inform one another, eventually admitting in his narration that he's exploiting Duke and Daphne's images: "The gap between desire and reality had been steadily collapsing for me... so that there was a new ease to my passage through the city and the world." Throughout, there's tremendous pleasure in the narrator's insights about "the inner geometry of imagination," and in the elaborate set pieces about the intricacies of football and theater. The result is an original, formidable portrayal of American commerce, where everything—including one's vision—can be bought and sold.