Transactions on Edutainment XV Transactions on Edutainment XV

Transactions on Edutainment XV

Zhigeng Pan und andere
    • 42,99 €
    • 42,99 €

Beschreibung des Verlags

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. 
The 19 papers presented in the 15th issue were organized in the following topical sections: multimedia; simulation; cybersecurity; and e-learning. 

GENRE
Computer und Internet
ERSCHIENEN
2019
26. April
SPRACHE
EN
Englisch
UMFANG
285
Seiten
VERLAG
Springer Berlin Heidelberg
ANBIETERINFO
Springer Science & Business Media LLC
GRÖSSE
30,5
 MB
Cognitive Cities Cognitive Cities
2020
Advances in Visual Informatics Advances in Visual Informatics
2019
Cooperative Design, Visualization, and Engineering Cooperative Design, Visualization, and Engineering
2022
HCI International 2020 - Posters HCI International 2020 - Posters
2020
Cooperative Design, Visualization, and Engineering Cooperative Design, Visualization, and Engineering
2021
Applied Informatics Applied Informatics
2018
Genetic and Evolutionary Computing Genetic and Evolutionary Computing
2024
Entertainment Computing – ICEC 2020 Entertainment Computing – ICEC 2020
2021
Transactions on Edutainment XVI Transactions on Edutainment XVI
2020
E-Learning and Games E-Learning and Games
2019
Transactions on Edutainment XIV Transactions on Edutainment XIV
2018
Transactions on Edutainment XIII Transactions on Edutainment XIII
2017