Unity Networking Fundamentals Unity Networking Fundamentals

Unity Networking Fundamentals

Creating Multiplayer Games with Unity

    • 49,99 €
    • 49,99 €

Beschreibung des Verlags

Learn the fundamentals of networking with Unity and C#. This book covers a variety of topics, including accessing data using RESTful APIs, local networked games, and creating multiplayer online games using client-server architecture.
The book provides the basics of networking, sockets, TCP vs. UDP, client-server architecture, serialization, RESTful APIs, network latency, and client-side prediction. Projects are presented to illustrate the concepts, including a chat client/server overlay for your game, and a 3D maze game that allows up to four players to connect over the network.

By the end of the book, you will be familiar with low-level networking concepts such as protocols and architecture as well as high-level knowledge on how to create applications that use a client/server architecture for multiplayer games.

What You Will Learn

Know the difference between TCP and UDP, and the pros and cons of these protocolsCreate client-server multiplayer games in Unity using C#Receive and process data from a remote server using RESTful APIsUnderstand latency and how to mitigate its impact

GENRE
Computer und Internet
ERSCHIENEN
2021
13. November
SPRACHE
EN
Englisch
UMFANG
282
Seiten
VERLAG
Apress
ANBIETERINFO
Springer Science & Business Media LLC
GRÖSSE
7,5
 MB
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