Videogames Videogames

Videogames

    • 49,99 €
    • 49,99 €

Beschreibung des Verlags

In the few decades since they first blipped their way onto television screens, videogames have become one of the most culturally, socially and economically significant media forms. Newman’s volume considers how we might approach videogames as media texts to be read, experiences to be played and played with, systems and simulations to be decoded and interrogated, and performances to be captured, codified and preserved.

The updated second edition examines the emergence of new platforms as well as changing patterns of production and consumption in its analysis of Wii, Xbox 360, PS3 and mobile gaming. The new final chapter explores recent developments in games scholarship with particular focus falling on the study of gameplay as socially situated, ‘lived experience’, and on strategies for game history, heritage and preservation. In drawing attention to the fragility and ephemerality of hardware, software and gameplay, this new edition encourages readers and players not only to consider how games might be studied but also what can, will and should be left behind for the next generation of games researchers.

GENRE
Kultur und Unterhaltung
ERSCHIENEN
2012
27. November
SPRACHE
EN
Englisch
UMFANG
192
Seiten
VERLAG
Taylor & Francis
GRÖSSE
1,1
 MB
Playing with Videogames Playing with Videogames
2008
Every Game is an Island Every Game is an Island
2017
Doing Things with Games Doing Things with Games
2019
The Game Designer's Playbook The Game Designer's Playbook
2022
Rise of the Videogame Zinesters Rise of the Videogame Zinesters
2012
Rules of Play Rules of Play
2003
The Wicked The Wicked
2022
Ugly As Sin Ugly As Sin
2023
The Special The Special
2023
Ride or Die Ride or Die
2022
James Newman's 666+ Hair-Raising Horror Movie Trivia Questions James Newman's 666+ Hair-Raising Horror Movie Trivia Questions
2022
Playing with Videogames Playing with Videogames
2008