Virtual Reality Virtual Reality

Virtual Reality

Representations in Contemporary Media

    • 46,99 €
    • 46,99 €

Beschreibung des Verlags

The idea of virtual realities has a long and complex historical trajectory, spanning from Plato's concept of the cave and the simulacrum, to artistic styles such as Trompe L'oeil, and more recently developments in 3D film, television and gaming. However, this book will pay particular attention to the time between the 1980s to the 1990s when virtual reality and cyberspace were represented, particularly in fiction, as a wondrous technology that enabled transcendence from the limitations of physical embodiment. The purpose of this critical historical analysis of representations of virtual reality is to examine how they might deny, repress or overlook embodied experience. Specifically, the author will contend that embodiment is a fundamental aspect of immersion in virtual reality, rather than something which is to be transcended. In this way, the book aims to challenge distorted ideas about transcendence and productively contribute to debates about embodiment and technology.

GENRE
Sachbücher
ERSCHIENEN
2014
16. Januar
SPRACHE
EN
Englisch
UMFANG
216
Seiten
VERLAG
Bloomsbury Academic
ANBIETERINFO
Bookwire Gesellschaft zum Vertrieb digitaler Medien mbH
GRÖSSE
944
 kB
Ubiquitous Computing, Complexity and Culture Ubiquitous Computing, Complexity and Culture
2015
Creating Second Lives Creating Second Lives
2011
Digital Reality Digital Reality
2020
Futures of the Human Subject Futures of the Human Subject
2022
Materializing New Media Materializing New Media
2011
Understanding Digital Events Understanding Digital Events
2019
Life Coaching — Life Changing Life Coaching — Life Changing
2012
Digital Reality Digital Reality
2020