- 85,00 kr
“Are you really a thief?”
That’s the question that has haunted fourteen-year-old Ezekiel Blast all his life. But he’s not a thief, he just has a talent for finding things. Not a superpower—a micropower. Because what good is finding lost bicycles and hair scrunchies, especially when you return them to their owners and everyone thinks you must have stolen them in the first place? If only there were some way to use Ezekiel’s micropower for good, to turn a curse into a blessing. His friend Beth thinks there must be, and so does a police detective investigating the disappearance of a little girl. When tragedy strikes, it’s up to Ezekiel to use his talent to find what matters most.
Master storyteller Orson Scott Card delivers a touching and funny, compelling and smart novel about growing up, harnessing your potential, and finding your place in the world, no matter how old you are.
In this uneven novel by Card, a young man with the "micropower" to locate lost items must explore new applications of his abilities after the police enlist him to find a kidnapped girl. At first, Ezekiel Blast, 14, is reluctant to help; previous misunderstandings over his abilities have left him branded a thief with a healthy, even obnoxious, distrust of authority. But with the assistance of his new friend Beth, a girl with proportionate dwarfism, and a support group dedicated to those with similarly unusual powers, Ezekiel succeeds in tracking down the missing child. Then Beth is taken, and Ezekiel must find her before she suffers a terrible fate. While Card (The Hive) starts with an intriguing premise, the story devolves into ongoing commentary and extrapolation about the micropowers. In addition, many of the younger characters, especially Ezekiel and Beth, sound inauthentic and overly adult. Readers may also be disturbed by the narrative's sudden twist into poorly integrated darker material, such as the introduction of a pedophiliac pornography/snuff ring. While this story raises provocative questions about family, friendship, and the value of individual abilities, the irregular narrative tone and disjointed parts fail to cohere. Ages 12 up.