



Tomorrow, and Tomorrow, and Tomorrow
The smash-hit Sunday Times bestseller
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5.0 • 1 Rating
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- 95,00 kr
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- 95,00 kr
Publisher Description
THE BOOK EVERYONE LOVES:
'I loved this book' JOJO MOYES
'One of the best books I've ever read' JOHN GREEN
'The book that everyone should read' PANDORA SYKES, Stylist Live
'One of the few I really like a lot this year' JAMES PATTERSON
This is the story of Sam and Sadie. It's not a romance, but it is about love.
When Sam catches sight of Sadie at a crowded train station one winter morning he is catapulted back to the brief time they spent playing together as children. Their unique spark is instantly reignited.
What comes next is a story of friendship and rivalry, fame and creativity, betrayal and tragedy, perfect worlds and imperfect ones. And, ultimately, our need to connect: to be loved and to love.
* GoodReads Winner for Best Fiction * #1 Amazon.com Book of the Year * #1 TIME magazine Novel of the Year * APPLE Book of the Year * 'A must-read' NEIL DRUCKMANN, creator of The Last of Us *
PUBLISHERS WEEKLY
Zevin (Young Jane Young) returns with an exhilarating epic of friendship, grief, and computer game development. In 1986, Sadie Green, 11, visits a children's hospital where her sister is recovering from cancer. There, she befriends another patient, a 12-year-old Korean Jewish boy named Sam Masur, who has a badly injured foot, and the two bond over their love for video games. Their friendship ruptures, however, after Sam discovers Sadie's been tallying the visits to fulfill her bat mitzvah service. Years later, they reconnect while attending college in Boston. Sam is wowed by a game Sadie developed, called Solution. In it, a player who doesn't ask questions will unknowingly build a widget for the Third Reich, thus forcing the player to reflect on the impact of their moral choices. He proposes they design a game together, and relying on help from his charming, wealthy Japanese Korean roommate, Marx, and Sadie's instructor cum abusive lover, Dov, they score a massive hit with Ichigo, inspired by The Tempest. In 2004, their virtual world-builder Mapletown allows for same-sex marriages, drawing ire from conservatives, and a violent turn upends everything for Sam and Sadie. Zevin layers the narrative with her characters' wrenching emotional wounds as their relationships wax and wane, including Sadie's resentment about sexism in gaming, Sam's loss of his mother, and his foot amputation. Even more impressive are the visionary and transgressive games (another, a shooter, is based on the poems of Emily Dickinson). This is a one-of-a-kind achievement. Agent: Doug Stewart, Sterling Lord Literistic.