



Warriors: The New Prophecy #2: Moonrise
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5.0 • 1 Rating
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- 35,00 kr
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- 35,00 kr
Publisher Description
Darkness, air, water, and sky will come together. . .
Several moons have passed since six cats set out from the forest on an urgent journey to save all their Clans. Now those six are traveling home again, but on their way through the mountains, they meet a tribe of wild cats who seem to have their own set of warrior ancestors . . . and their own mysterious prophecy to fulfill. Stormfur can't understand their strange fascination with him, but he knows the danger they face is real.
Meanwhile, back in the forest, Firestar's daughter Leafpaw watches ThunderClan's world crumble around her, as the humans' terrible machines destroy more and more of their home. Will the questing cats make it back in time to save the Clans, or will they be too late?
. . . and shake the forest to its roots.
PUBLISHERS WEEKLY
In the first exciting installment of the Warriors fantasy series, debut novelist Hunter creates a cat world shared by four tribal clans, drawing on the habits of feral animals and also inserting valuable themes regarding family, friendship and responsibility. Rusty, a young tomcat, forsakes the soft world of the "Twolegs" for the riskier life of the wildcat clans that rule in the woods, beyond the Twolegplace. When Rusty tries to snare a mouse in what proves to be ThunderClan territory, he meets Bluestar, the leader of the Clan, who invites him to learn "what it is to be a real cat. The strength and the fellowship of the Clan will always be with you, even when you hunt alone." Becoming "Firepaw," a warrior-cat-in-training, the once pampered pet adapts quickly to the tribal rules, bonds with his fellow apprentices and with the old she-cat Yellowfang, who is on the run from ShadowClan. When the merciless leader of ShadowClan drives out WindClan and demands to share ShadowClan's hunting territories, the stage is set for more action-packed adventure. (The second Warriors novel, Fire and Ice, is due out in June.) Certain to please any young reader who has ever wondered what dreams of grandeur may haunt the family cat. Ages 10-up.