Homebound
A GMA Book Club Pick: A Novel
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- USD 14.99
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- USD 14.99
Descripción editorial
A NATIONAL BESTSELLER • A GOOD MORNING AMERICA BOOK CLUB PICK • In a dazzling ode to human inventiveness and desire for meaning, four lives are entangled across time by one unfinished story, saved to a floppy disk in the 1980s and destined to ripple across the centuries.
“A joy...and a hauntingly beautiful exploration of what makes us human. It kept me up all night!” —MADELINE MILLER, #1 New York Times bestselling author of The Song of Achilles
"A big, bold, ecstatic world—full of heart and wonder.” —RUTH OZEKI, New York Times bestselling author of A Tale for the Time Being
1983. Becks is nineteen, blasting her Walkman, and hiding from the fact that her beloved uncle, and the only person who understood her, is dead. Luckily, he left her a half-finished video game to complete—one last collaboration to find her way out of loneliness.
2078. Dr. Portman works at the intersection of artificial intelligence and robotics, wrestling with her responsibility to Earth's precarious future. But increasingly, it seems an exceptional project may transcend everything she believed to be possible...
2586. After decades of life on the sea, Yesiko knows a scavenger's work is rife with moral compromise. Yet when a long-lost piece of technology walks aboard her ship, she is set on a path toward a sacrifice even she may be unwilling to make.
Linking these women across the centuries is a chain reaction of love, longing, and creativity that reveals our deep interconnectedness. Clear-eyed and hopeful, Homebound imagines how future generations will find meaning in the things we leave behind.
PUBLISHERS WEEKLY
Elan's magnificent debut traces the reverberations of a computer game on the work of late-21st-century ecologists and seafaring migrants in the distant future. In 1983, college student Becks grieves the loss of Ben, her computer programmer uncle who died of AIDS. As she digs through Ben's possessions in her grandmother's house, she uncovers an unfinished video game, Homebound, that he left for her, and she sets out to complete it, reveling in the material language of computer programming ("Words between people... is like a glaze over the realness of action and being.... But code is the doing, is the thing: words and syntax and rules creating their own world"). In 2086, UC Berkeley professor Tamar Portman, who inherited a copy of Homebound from her late mentor, makes the startling discovery that Chaya, a robot she built to study ecosystems damaged by climate change, has become sentient. Later, Tamar and Chaya play the game together, in which an astronaut is lost in space. In a third thread, Chaya sails north in 2586 with a group to a site where they believe a time-traveling spaceman will return to Earth. Elan intersperses the sprawling epic with fascinating ontological discussions on the nature of life ("You are a part of our collective intelligence, part of the great spiral of being," Tamar tells Chaya). It's a marvel.