![Math Games Lab for Kids](/assets/artwork/1x1-42817eea7ade52607a760cbee00d1495.gif)
![Math Games Lab for Kids](/assets/artwork/1x1-42817eea7ade52607a760cbee00d1495.gif)
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Math Games Lab for Kids
24 Fun, Hands-On Activities for Learning with Shapes, Puzzles, and Games
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- USD 11.99
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- USD 11.99
Descripción editorial
Math is the foundation of all sciences and key to understanding the world around us. Math Games Lab for Kids shares more than 50 hands-on activities that make learning about math fun by drawing and building shapes, solving puzzles, and playing games.
Have fun:
exploring geometry and topology by making prisms, antiprisms, Platonic solids, and Möbius strips.building logic skills by playing and strategizing through tangrams, toothpick puzzles, and the game of Nim.drawing and charting graphs to learn the language of connections.discovering how to color maps like a mathematician by using the fewest colors possible.creating mind bending fractals with straight lines and repeat shapes.
Everything you need to complete the activities can be found in the book or around the house. Learn to think like a mathematician—see how much you'll discover!
The popular Lab for Kids series features a growing list of books that share hands-on activities and projects on a wide host of topics, including art, astronomy, clay, geology, energy, and even how to create your own circus—all authored by established experts in their fields. Each lab contains a complete materials list, clear step-by-step photographs of the process, as well as finished samples. The labs can be used as singular projects or as part of a yearlong curriculum of experiential learning. The activities are open-ended, designed to be explored over and over, often with different results. Geared toward being taught or guided by adults, they are enriching for a range of ages and skill levels. Gain firsthand knowledge on your favorite topic with Lab for Kids.
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PUBLISHERS WEEKLY
More than 50 activities connected to mathematical concepts geometry, fractals, and tangrams, among others are explored through 37 "labs" that feature step-by-step instructions and photographs. The authors succinctly describe core concepts ("In topology, you can stretch, squeeze, or twist a shape without changing what kind of shape it is"), which are supplemented by sidebars that delve into the associated terminology, profile mathematicians, and suggest additional activities. Required materials are all readily available: in the opening pages, children can use gumdrops and toothpicks like Tinkertoys to build cubes, pyramids, and other three-dimensional structures; many projects need nothing more than pencil and paper. Removable paper templates are provided for some of the activities. Rapaport and Yoder make the projects accessible to readers of varying skill levels, whether they are learning about basic shapes or developing a more advanced understanding of mathematics. Ages 7 10.