Gaming Gaming

Descripción editorial

In this interactive book, students from Southbank International School explore the topic of video games and their ability ability to alter the way we think and behave. Their inquiry is focussed on the the following lines of inquiry: what gaming is; responsibilities as a result of an increase in the popularity of gaming; and how gaming affects children.

For 40 years, Southbank International School has stood at the forefront of providing a world-class education to children and young people from London’s international community and the UK.At the heart of the school are the programmes of the International Baccalaureate. These are challenging curricula that have been carefully developed to encourage students across the world to become active, compassionate and lifelong learners who understand that other people, with their differences, can also be right.

In their final year of their primary education, all students participate in the Primary Years Programme Exhibition. The project involves students working collaboratively to conduct an in-depth inquiry into a real-life issue or problem that’s pertinent to them. Students chose to inquire into issues of global significance and used their research skills to gather information from primary and secondary sources. The groups have collated their group inquiries into this collection of interactive books to share their learning and action.

GÉNERO
Técnicos y profesionales
PUBLICADO
2020
12 de junio
IDIOMA
EN
Inglés
EXTENSIÓN
32
Páginas
EDITORIAL
Southbank International School
VENDEDOR
Southbank International School
TAMAÑO
95
MB

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