The Six Learnings Curricular Framework for Fictive Worlds and Virtual Environments The Six Learnings Curricular Framework for Fictive Worlds and Virtual Environments

The Six Learnings Curricular Framework for Fictive Worlds and Virtual Environments

Descripción editorial

This booklet describes the Six Learnings curricular framework for fictive worlds and virtual environments, such as Second Life.


The framework details the affordances for learning of such worlds and environments, and the booklet provides illustrated examples of how these various affordances might be leveraged, for effective curriculum design.


It is hoped that in this way, worlds such as Second Life and environments such as OpenSim - along with MMORPGs such as World of Warcraft - might augment innovative curriculum designs in ways beyond how they have traditionally been understood.

  • GÉNERO
    Técnicos y profesionales
    PUBLICADO
    2012
    29 de enero
    IDIOMA
    EN
    Inglés
    EXTENSIÓN
    4
    Páginas
    EDITORIAL
    Kenneth Y T Lim
    VENDEDOR
    Kenneth Y T Lim
    TAMAÑO
    1.3
    GB
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