Battlefields of Negotiation Battlefields of Negotiation
MediaMatters

Battlefields of Negotiation

Control, Agency, and Ownership in World of Warcraft

Publisher Description

The massively multiplayer online role-playing game World of Warcraft has become one of the most popular computer games of the past decade, introducing millions around the world to community-based play. Within the boundaries set by its design, the game encourages players to appropriate and shape the game to their own wishes, resulting in highly diverse forms of play and participation. This illuminating study frames World of Warcraft as a complex socio-cultural phenomenon defined by and evolving as a result of the negotiations between groups of players as well as the game’s owners, throwing new light on complex consumer-producer relationships in the increasingly participatory but still tightly controlled media of online games.

GENRE
Arts & Entertainment
RELEASED
2025
1 October
LANGUAGE
EN
English
LENGTH
220
Pages
PUBLISHER
Taylor & Francis
SIZE
1.7
MB
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