Entertainment Computing and Serious Games Entertainment Computing and Serious Games

Entertainment Computing and Serious Games

International GI-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015, Revised Selected Papers

Ralf Dörner y otros
    • 42,99 €
    • 42,99 €

Descripción editorial

The aim of this book is to collect and to cluster research areas in the field of serious games and entertainment computing. It provides an introduction and gives guidance for the next generation of researchers in this field.

The 18 papers presented in this volume, together with an introduction, are the outcome of a GI-Dagstuhl seminar which was held at Schloß Dagstuhl in July 2015. 

GÉNERO
Informática e internet
PUBLICADO
2016
5 de octubre
IDIOMA
EN
Inglés
EXTENSIÓN
549
Páginas
EDITORIAL
Springer International Publishing
INFORMACIÓN DEL PROVEEDOR
Springer Science & Business Media LLC
TAMAÑO
8,8
MB
Virtual und Augmented Reality (VR/AR) Virtual und Augmented Reality (VR/AR)
2019
Serious Games Serious Games
2016
Virtual und Augmented Reality (VR / AR) Virtual und Augmented Reality (VR / AR)
2014