Funology 2 Funology 2
Human-Computer Interaction Series

Funology 2

From Usability to Enjoyment

    • 46,99 €
    • 46,99 €

Descripción editorial

How should we understand and design for fun as a User Experience? This new edition of a classic book is for students, designers and researchers who want to deepen their understanding of fun in the context of HCI. The 2003 edition was the first book to do this and has been influential in broadening the field. It is the most downloaded book in the Springer HCI Series.

This edition adds 14 new chapters that go well beyond the topics considered in 2003. New chapter topics include: online dating, interactive rides, wellbeing, somaesthetics, design fiction, critical design and participatory design methods.

The first edition chapters are also reprinted, with new notes by their authors setting the context in which the 2003 chapter was written and explaining the developments since then. Taken with the new chapters this adds up to a total of 35 theoretical and practical chapters written by the most influential thinkers from academia and industry in this field.

GÉNERO
Informática e internet
PUBLICADO
2018
20 de julio
IDIOMA
EN
Inglés
EXTENSIÓN
579
Páginas
EDITORIAL
Springer International Publishing
TAMAÑO
12,2
MB

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Design for Experience Design for Experience
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Understanding Learning in Virtual Worlds Understanding Learning in Virtual Worlds
2013
A Human-Centered Perspective of Intelligent Personalized Environments and Systems A Human-Centered Perspective of Intelligent Personalized Environments and Systems
2024
Universal Design in Video Games Universal Design in Video Games
2024
The Technology Acceptance Model The Technology Acceptance Model
2024