Making Smart Cities More Playable Making Smart Cities More Playable
Gaming Media and Social Effects

Making Smart Cities More Playable

Exploring Playable Cities

    • 129,99 €
    • 129,99 €

Descripción editorial

This book explores the ways in which the broad range of technologies that make up the smart city infrastructure can be harnessed to incorporate more playfulness into the day-to-day activities that take place within smart cities, making them not only more efficient but also more enjoyable for the people who live and work within their confines. The book addresses various topics that will be of interest to playable cities stakeholders, including the human–computer interaction and game designer communities, computer scientists researching sensor and actuator technology in public spaces, urban designers, and (hopefully) urban policymakers.
This is a follow-up to another book on Playable Cities edited by Anton Nijholt and published in 2017 in the same book series, Gaming Media and Social Effects.

GÉNERO
Técnicos y profesionales
PUBLICADO
2019
23 de julio
IDIOMA
EN
Inglés
EXTENSIÓN
388
Páginas
EDITORIAL
Springer Nature Singapore
TAMAÑO
177,4
MB

Más libros de Anton Nijholt

Brain Art Brain Art
2019
Digital Economy. Emerging Technologies and Business Innovation Digital Economy. Emerging Technologies and Business Innovation
2018
Brain–Computer Interfaces Handbook Brain–Computer Interfaces Handbook
2018
Digital Economy. Emerging Technologies and Business Innovation Digital Economy. Emerging Technologies and Business Innovation
2017
Playable Cities Playable Cities
2016
More Playful User Interfaces More Playful User Interfaces
2015

Otros libros de esta serie

Mixed Reality for Education Mixed Reality for Education
2023
Virtual and Augmented Reality, Simulation and Serious Games for Education Virtual and Augmented Reality, Simulation and Serious Games for Education
2021
VR, Simulations and Serious Games for Education VR, Simulations and Serious Games for Education
2018
Playful Disruption of Digital Media Playful Disruption of Digital Media
2018
Playable Cities Playable Cities
2016
Simulation and Serious Games for Education Simulation and Serious Games for Education
2016