Darkly
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- 16,99 €
Publisher Description
A seemingly ordinary high school student. A mysterious summer internship. And a legendary games designer, now dead. When an ad for an internship with the Louisiana Veda Foundation appears, Arcadia 'Dia' Gannon rushes to apply. Veda's game-making empire, Darkly, was renowned for its ingenious and terrifying games back in the day and Dia is as obsessed with them as anyone. The remaining games are priced like highly sought-after works of art, with the rarest and most notorious commanding tens of millions of dollars at auction. Now, Dia is thrust into the enigmatic heart of the operation. But who are these other interns? Why do they all seem to have something to hide? And why was she really chosen? It soon becomes clear that this summer will be the most twisted Darkly game of all.
APPLE BOOKS REVIEW
A young woman’s internship at a strange but illustrious game company turns perilous in this ingenious thriller. High-schooler Arcadia “Dia” Gannon can’t believe her luck when she’s chosen to work at Darkly, the company that was famously owned by eccentric game designer Louisiana Veda...until her mysterious death. But Dia’s dream job quickly turns terrifying when she and her quirky colleagues must solve a twisted mystery. Author Marisha Pessl (Night Film) pulls us in with her jaunty, lyrical prose, sweeping us into the fast-moving plot as each move reveals a new twist—just like in one of Louisiana’s elaborate games. We also relished the world-building just as much as the story’s seven interns, who are drawn ever deeper into the Darkly mythos as the story unfolds. As each character’s secrets are unearthed, the treacherous challenges begin to escalate in a frantic, surreal dash to the shocking last turn.
PUBLISHERS WEEKLY
Though 17-year-old Dia enjoys working at her family's antiques shop, she worries that her life is going nowhere and yearns for more. Then she sees an ad from the Louisiana Veda Foundation, founded in honor of the 39-years-dead eccentric genius of the same name, creator of the complicated board games—now collector's items—known as a Darkly. The foundation is seeking seven teens for an unusual summer internship, for which Dia applies and is accepted. The interns are taken to a small North Sea Island off the coast of England, where they find their job to be much different—and far more deadly—than advertised. But with a life-changing cash prize on the line for each of them, Dia and her fellow interns refuse to back down. Twists and connections are satisfying and surprising in this high-stakes thriller by Pessl (Neverworld Wake), who takes familiar YA tropes and turns them on their head using confident prose. Fearless and whip-smart Dia, as well as the rest of the intersectionally diverse cast, will have readers cheering them on from page one. Assorted letters, news stories, and other ephemera depicting the events add visual interest throughout. Ages 12–up.