The Zoom, Fly, Bolt, Blast STEAM Handbook
Build 18 Innovative Projects with Brain Power
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- 12,99 €
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- 12,99 €
Publisher Description
For kids who like to make cool things, The Zoom, Fly, Bolt, Blast STEAM Handbook, features fun and easy, step-by-step projects to get young tinkerers making things they never thought possible!
Make an automaton, a pneumatic machine, a suspension bridge, a flexible hand, a crash-test car, even a (working) vacuum cleaner! The Zoom, Fly, Bolt, Blast STEAM Handbook gives parents and kids ages 6 to 10 a selection of 18 engaging projects to build together. And when they're finished, they'll have personalized creations that fly, race, and blast off!
Each project includes clear and simple instruction, materials lists featuring items that can be found at most common craft or hardware stores, as well as an introduction to the design thinking process. Readers are encouraged to improve an existing design, troubleshoot things that aren't working, and add their own creative touches.
This project book is the latest title by Rockport's creative-engineering rockstar, Lance Akiyama, (who you may remember from Rubber Band Engineer, Duct Tape Engineer, and Launchers, Lobbers, and Rockets Engineer) and was made in cooperation with Galileo Learning.
Galileo Learning operates over 70 innovation camps in Chicagoland and California, where Lance proudly works as a curriculum developer. Galileo's curriculum is rigorously developed by a small team of project-based learning experts, including former classroom teachers, Stanford University grads, entrepreneurs, artists, and makers. Each project idea is created to support Galileo's mission of developing innovators who envision and create a better world.
PUBLISHERS WEEKLY
This addition to the Rockport's series of hands-on activity books features 18 STEAM projects based on curriculum used in camp programs run through the organization Galileo Learning. The activities which fall into categories such as toys, machines, and engineering are crafted using common objects. Akiyama identifies the "Design Challenge" behind each activity ("build a grabber that can pick up three to five different types of objects") and provides brief background knowledge that readers may need to complete each activity, while photographs depict the building and design process. The projects allow readers to pick and choose while learning more about what interests them. Ages 8 12.