A Quick Guide to 2d Infinite Runners with Unity A Quick Guide to 2d Infinite Runners with Unity
#3 - Quick Guides

A Quick Guide to 2d Infinite Runners with Unity

Description de l’éditeur

It can be intimidating to start with Unity, and while several books can provide comprehensive information, you may, like many other readers, just want to focus on a particular topic and get started fast.

This book is part of a series entitled A Quick Guide To, and does just this. In this book series, you have the opportunity to get started on a particular topic in less than 60 minutes, delving right into the information that you really need. Of course, you can, after reading this book, move-on to more comprehensive books; however, quite often, you may have little time to complete a project or to get comfortable with a topic fast.

In this book entitled A Quick Guide to 2d Infinite Runners with Unity, you will discover how to create a simple infinite (or endless) runner using simple techniques, and built-in shape primitives and include common features found in 2D infinite runners using a hands-on approach where you learn and practice as you go.

By following the techniques and suggestions described in this short book, I can promise you that you will get started very fast and create your infinite runner. Along the way, you will also learn about creating a simple interface, controlling a 2D character, using a timer, pausing the game, and combine these to create a challenging game.

Content and structure of this book
In this book, you will learn about using C# with Unity, including:

•Creating your character from primitives.
•Controlling your character.
•Creating a user interface.
•Creating random obstacles.
•Creating a 2D scene from scratch.

The main idea behind this book is to help you to get started quickly with infinite runners. So, if you want to start creating your endless runner with simple, yet effective techniques: download this book now!

GENRE
Informatique et Internet
SORTIE
2020
2 octobre
LANGUE
EN
Anglais
LONGUEUR
33
Pages
ÉDITIONS
Patrick Felicia
TAILLE
1,8
Mo
C# Programming from Zero to Proficiency (Introduction) C# Programming from Zero to Proficiency (Introduction)
2021
A Quick Guide to c# with Unity A Quick Guide to c# with Unity
2020
A Quick Guide to Artificial Intelligence with Unity A Quick Guide to Artificial Intelligence with Unity
2020
A Quick Guide to Procedural Levels with Unity A Quick Guide to Procedural Levels with Unity
2020
A Quick Guide to Card Games with Unity A Quick Guide to Card Games with Unity
2020
Unity from Proficiency to Mastery (C# Programming) Unity from Proficiency to Mastery (C# Programming)
2020
Game Fundamentals in Unity Game Fundamentals in Unity
2015
Journal of Game Design and Development Education Journal of Game Design and Development Education
2013
So, You Wanna Be a Game Designer? So, You Wanna Be a Game Designer?
2014
MyGameDevelopment MyGameDevelopment
2013
Lessons on development of 64-bit C/C++ applications Lessons on development of 64-bit C/C++ applications
2012
Conceptive C Conceptive C
2011
A Quick Guide to Artificial Intelligence with Unity A Quick Guide to Artificial Intelligence with Unity
2020
A Quick Guide to Card Games with Unity A Quick Guide to Card Games with Unity
2020
A Quick Guide to c# with Unity A Quick Guide to c# with Unity
2020
A Quick Guide to Procedural Levels with Unity A Quick Guide to Procedural Levels with Unity
2020