A Trip from cocos2d-iPhone to cocos2d-HTML5 A Trip from cocos2d-iPhone to cocos2d-HTML5

A Trip from cocos2d-iPhone to cocos2d-HTML5

Description de l’éditeur

What's in the book:


1.The start - Porting an ios game to html5

 .Introduction to cocos2d-html5

 .Why html5 ?

 .Why cocos2d-html5 ?

 .Something about this book



2.Tools and knowledge -A summary onwhat we need for each step

 .A checklist of the what we need



3.Basic stuffs - Porting to cocos2d-html5

 .Comparison between cocos2d-iphone against cocos2d-html5

 .On porting CallFunc to cocos2d-html5

 .On porting Array and Dictionary to cocos2dhtml5



4.Special stuffs - Porting to cocos2d-html5

 .On “function” in cocos2d-html5

 .On Singleton in cocos2d-html5

 .On Delegate in cocos2d-html5

 .On Timer in cocos2d-html5

 .On NSSelectorFromString in cocos2d-html5

 .On block in cocos2d-html5



5.Time for cocosbuilder -One tool two versions

 .Introduction to cocosbuilder

 .Comparison between cocos2d-iphone againstcocos2d-html5 using cocosbuilder



6.Watch out for traps -what we should notoverlook when using cocosbuilder

 .All kinds of traps



7.cocosbuilder in-depth - MVC in cocos2dhtml5

 .Watch out for the dynamic feature in javascript

 .MVC (View) in cocosbuilder + cocos2d-html5

 .MVC (Controller) in cocosbuilder + cocos2dhtml5



8.Play with cocos2d-html5 - Various IDE and debug tools

 .IDE for development - Jetbrains WebStrom

 .Setting up a local server

 .Co-debug our game in LAN

 .Quick debug - notepad + Google chrome

 .Debug offline on ipad - textastic + firebug



9.Time for release -Pack your game with ant

 .Using ant to pack your game

 .Code modification 10.Play with the world - Using Parse forLeaderboard in cocos2d-html5



.Introduction to Parse

 .Getting start with Parse

 .Using Parse to load/save data

 .On Querying and Sorting data

 .Using anonymous function with asynchronousParse API



11.Welcome twitter -Using web intents totweet in game

 .Introduction to twitter web intents

 .The usage of twitter web intents



12.Welcome heroku - Prepare for Facebook release

 .Introduction to heroku

 .Installing heroku

 .Using heroku with git command

 .Deploying the game as php app



13.Welcome Facebook - Connect our game to Facebook

 .Prepare for connecting with Facebook

 .Authorization with Facebook

 .Playing with Dialogs in Facebook

 .Decorate our game page



14.Welcome SinaAppEngine -Prepare forSina Weibo release

 .Introduction to Sina App Engine

 .Sina App Engine code management

 .Deploying the game as php app



15.Welcome Sina Weibo -Connect our game to Sina Weibo

 .Prepare for connecting with Sina Weibo

 .Authorization with Sina Weibo

 .Playing with Weibo publisher



16.My site my game - Embedding the game into our site

 .Embedding game in a post



17.The magic of HTML5 - Embedding the game into a book

 .Changing our game to widget



18.The destination - Looking back the trip

GENRE
Informatique et Internet
SORTIE
2013
6 avril
LANGUE
EN
Anglais
LONGUEUR
123
Pages
ÉDITIONS
SuperSuRaccoon
TAILLE
14,5
Mo

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