Advances in Computer Entertainment Technology Advances in Computer Entertainment Technology

Advances in Computer Entertainment Technology

14th International Conference, ACE 2017, London, UK, December 14-16, 2017, Proceedings

Adrian David Cheok and Others
    • 164,99 €
    • 164,99 €

Publisher Description

This book constitutes the refereed conference proceedings of the 14th International Conference on Advances in Computer Entertainment Technology, ACE 2017, held in London, UK, in December 2017.

The 59 full papers presented were selected from a total of 229 submissions.
ACE is by nature a multi-disciplinary conference, therefore attracting people across a wide spectrum of interests and disciplines including computer science, design, arts, sociology, anthropology, psychology, and marketing. The main goal is to stimulate discussion in the development of new and compelling entertainment computing and interactive art concepts and applications. The chapter 'eSport vs irlSport' is open access under a CC BY 4.0 license via link.springer.com.

GENRE
Computing & Internet
RELEASED
2018
2 March
LANGUAGE
EN
English
LENGTH
911
Pages
PUBLISHER
Springer International Publishing
SIZE
22.9
MB

More Books Like This

Entertainment Computing – ICEC 2018 Entertainment Computing – ICEC 2018
2018
Entertainment Computing and Serious Games Entertainment Computing and Serious Games
2019
Entertainment Computing – ICEC 2021 Entertainment Computing – ICEC 2021
2021
Entertainment Computing – ICEC 2020 Entertainment Computing – ICEC 2020
2021
Intelligent Technologies for Interactive Entertainment Intelligent Technologies for Interactive Entertainment
2018
Entertainment Computing - ICEC 2010 Entertainment Computing - ICEC 2010
2010

More Books by Adrian David Cheok, Masahiko Inami & Teresa Romão

Deep Neural Network Applications Deep Neural Network Applications
2022
Emerging Technologies for Next Generation Learning Spaces Emerging Technologies for Next Generation Learning Spaces
2021
Transactions on Edutainment XVI Transactions on Edutainment XVI
2020
Transactions on Edutainment XV Transactions on Edutainment XV
2019
Human–Robot Intimate Relationships Human–Robot Intimate Relationships
2019
Virtual Taste and Smell Technologies for Multisensory Internet and Virtual Reality Virtual Taste and Smell Technologies for Multisensory Internet and Virtual Reality
2018