- 8,49 €
Description de l’éditeur
PRE-ORDER NOW - READY PLAYER TWO: THE HIGHLY ANTICIPATED SEQUEL TO READY PLAYER ONE
'[A] masterful tale of Earth's desperate struggle against a powerful alien foe.' - Andy Weir, bestselling author of The Martian
It's just another day of high school for Zack Lightman. He's daydreaming through another boring math class, with just one more month to go until graduation and freedom-if he can make it that long without getting suspended again.
Then he glances out his classroom window and spots the flying saucer.
At first, Zack thinks he's going crazy.
A minute later, he's sure of it. Because the UFO he's staring at is straight out of the videogame he plays every night, a hugely popular online flight simulator called Armada-in which gamers just happen to be protecting the earth from alien invaders.
But what Zack's seeing is all too real. And his skills-as well as those of millions of gamers across the world-are going to be needed to save the earth from what's about to befall it.
Yet even as he and his new comrades scramble to prepare for the alien onslaught, Zack can't help thinking of all the science-fiction books, TV shows, and movies he grew up reading and watching, and wonder: Doesn't something about this scenario seem a little too... familiar?
Armada is at once a rollicking, surprising thriller, a classic coming of age adventure, and an alien-invasion tale like nothing you've ever read before-one whose every page is infused with author Ernest Cline's trademark pop-culture savvy.
Here's what everyone's saying about this epic masterpiece:
'a modern classic' - R.M. Rangeley on Amazon, 5 stars
'A modern masterpiece full of a new style of literary magic' - Spiros Kagadis on Amazon, 5 stars
'Excellent. Even better than Ready Player One.' - David Hay on Amazon, 5 stars
'One of my favourite books of all time. Incredibly well written' - Erin Coppin on Amazon, 5 stars
'Awesome! If you liked Ready Player One, would be very surprised if you don't like this' - T. Llewellyn-Sanders on Amazon, 5 stars
'Absolutely awesome!!! Read in less than 24 hours, hooked on every page' - R. Nicholson on Amazon, 5 stars
'Amazing and a great follow up read to Ready Player One!' - Chris on Amazon, 5 stars
'an incredible story which had me on the edge of my seat the whole time... a joy to read' - Helen Ratcliffe on Amazon, 5 stars
'Cline brings you back to all those amazing, unbelievable things you imagined could happen as a kid and makes them real' - Amazon reviewer, 5 stars
'Absolutely brilliant! Couldn't put it down, a must read' - Sam Bean on Amazon, 5 stars
'a love letter to old school alien invasion sci-fi... Highly, HIGHLY recommended for all fans of Cline's previous novel, Ready Player One, as well as any classic science fiction fan' - Izzy on Amazon, 5 stars
'Ernest Cline is celebrating this culture in a way that's not just adding another book to the genre, but actually truly celebrating it, the possibilities, wonders and madness of it all' - Heather on Amazon, 5 stars
'majorly, fantastically geeky... Armada just ticked all my boxes' - H. Ross on Amazon, 5 stars
This book has been published with two different covers and may be delivered with either cover. Please rest assured that regardless of the cover, the content of the book is the same.
What if the X-Files were a "fictional alien cover-up created to conceal real one"? Cline (Ready Player One) makes this kind of paranoia intriguing in an SF novel whose strong opening compensates for a less gripping ending. After Zack Lightman's father died in an accident, the teen distracted himself with gaming, achieving one of the world's top scores in a human vs. alien invaders game called Armada. To Zack's astonishment, one morning he looks out of his classroom window in Beaverton, Wash., and sees a Sobrukai Glaive, one of the enemy ships from that game. Skeptical of his own senses, Zack flees school to take a more careful look at his father's writings, only to find an unsettling level of conspiracy thinking. Zack soon finds the connection between his vision and his father's theories, at which point the story becomes more conventional and less imaginative. The plot holes get harder to ignore as the conclusion approaches, but the book's beginning offers glimpses of Cline's significant potential.