Building an Intuitive Multimodal Interface for a Smart Home Building an Intuitive Multimodal Interface for a Smart Home
Human-Computer Interaction Series

Building an Intuitive Multimodal Interface for a Smart Home

Hunting the SNARK

John N.A. Brown et autres
    • 42,99 €
    • 42,99 €

Description de l’éditeur

This book describes an innovative approach to the interaction between humans and a smart environment; an attempt to get a smart home to understand intuitive, multi-modal, human-centred communication. State of the art smart homes, like other “smart” technology, tend to demand that the human user must adapt herself to the needs of the system. The hunt for a truly user-centred, truly intuitive system has long proven to be beyond the grasp of current technology.

When humans speak with one another, we are multimodal. Our speech is supplemented with gestures, which serve as a parallel stream of information, reinforcing the meaning of our words.

Drawing on well-established protocols in engineering and psychology, and with no small amount of inspiration from a particular nonsense poem, we have successfully concluded that hunt. This book describes the efforts, undertaken over several years, to design, implement, and test a model of interaction that allows untrained individuals to intuitively control a complex series of networked and embedded systems. The theoretical concepts are supported by a series of experimental studies, showing the advantages of the novel approach, and pointing towards future work that would facilitate the deployment of this concept in the real world.

GENRE
Informatique et Internet
SORTIE
2017
3 mai
LANGUE
EN
Anglais
LONGUEUR
91
Pages
ÉDITIONS
Springer International Publishing
TAILLE
1,8
Mo

Plus de livres similaires

Human-Computer Interaction – INTERACT 2021 Human-Computer Interaction – INTERACT 2021
2021
Human-Computer Interaction – INTERACT 2019 Human-Computer Interaction – INTERACT 2019
2019
Human-Computer Interaction – INTERACT 2019 Human-Computer Interaction – INTERACT 2019
2019
Distributed, Ambient and Pervasive Interactions Distributed, Ambient and Pervasive Interactions
2016
Human-Computer Interaction – INTERACT 2007 Human-Computer Interaction – INTERACT 2007
2007
Human-Computer Interaction – INTERACT 2019 Human-Computer Interaction – INTERACT 2019
2019

Plus de livres par John N.A. Brown, Anton Josef Fercher & Gerhard Leitner

Set Phasers to Teach! Set Phasers to Teach!
2018
Anthropology-Based Computing Anthropology-Based Computing
2016

Autres livres de cette série

Evaluating User Experience in Games Evaluating User Experience in Games
2010
A Human-Centered Perspective of Intelligent Personalized Environments and Systems A Human-Centered Perspective of Intelligent Personalized Environments and Systems
2024
Universal Design in Video Games Universal Design in Video Games
2024
The Technology Acceptance Model The Technology Acceptance Model
2024
Torn Many Ways Torn Many Ways
2023
A Psychology of User Experience A Psychology of User Experience
2023