Contemporary Topics in Computer Graphics and Games Contemporary Topics in Computer Graphics and Games

Contemporary Topics in Computer Graphics and Games

Selected Papers from the Eurasia Graphics Conference Series

Veysi Isler et autres
    • 45,99 €
    • 45,99 €

Description de l’éditeur

This book provides an introduction and overview of the rapidly evolving topics of computer graphics and games, presenting the new perspectives employed by researchers and the industry, highlighting the recent empirical findings. Bringing selected papers from the Eurasia Graphics conference series together, the book aims to discuss issues, solutions, challenges, and needs for a better understanding of computer graphics and games.


The Games and Simulation section of this book covers the topics of game user experience, game narrative, playability heuristics, human computer interaction and various computer simulations. The Computer Graphics section deals with 3D modelling, procedural content generation, visualization, and interaction techniques.

GENRE
Informatique et Internet
SORTIE
2019
6 décembre
LANGUE
EN
Anglais
LONGUEUR
414
Pages
ÉDITIONS
Peter Lang
DÉTAILS DU FOURNISSEUR
Lightning Source Inc Ingram DV LLC
TAILLE
25,3
Mo
Entertainment Computing – ICEC 2007 Entertainment Computing – ICEC 2007
2007
Entertainment Computing - ICEC 2010 Entertainment Computing - ICEC 2010
2010
Transactions on Computational Science XXXVII Transactions on Computational Science XXXVII
2020
Entertainment Computing – ICEC 2020 Entertainment Computing – ICEC 2020
2021
HCI International 2019 - Posters HCI International 2019 - Posters
2019
Entertainment Computing and Serious Games Entertainment Computing and Serious Games
2019