Design for Experience Design for Experience
Human-Computer Interaction Series

Design for Experience

Where Technology Meets Design and Strategy

    • 42,99 €
    • 42,99 €

Description de l’éditeur

Presents a strategic perspective and design methodology that guide the process of developing digital products and services that provide ‘real experience’ to users. Only when the material experienced runs its course to fulfilment is it then regarded as ‘real experience’ that is distinctively senseful, evaluated as valuable, and harmoniously related to others.

Based on the theoretical background of human experience, the book focuses on these three questions:
How can we understand the current dominant designs of digital products and services? What are the user experience factors that are critical to provide the real experience? What are the important HCI design elements that can effectively support the various UX factors that are critical to real experience?
Design for Experience is intended for people who are interested in the experiences behind the way we use our products and services, for example designers and students interested in interaction, visual graphics and information design or practitioners and entrepreneurs in pursuit of new products or service-based start-ups.

GENRE
Informatique et Internet
SORTIE
2015
17 mars
LANGUE
EN
Anglais
LONGUEUR
229
Pages
ÉDITIONS
Springer International Publishing
TAILLE
5,6
Mo

Plus de livres similaires

Future Interaction Design Future Interaction Design
2005
Internationalization, Design and Global Development Internationalization, Design and Global Development
2011
Bright Lights, Blind Spots Bright Lights, Blind Spots
2011
Persuasive Technology Persuasive Technology
2008
Designing Across Senses Designing Across Senses
2018
Everyday Innovators Everyday Innovators
2006

Autres livres de cette série

Evaluating User Experience in Games Evaluating User Experience in Games
2010
A Human-Centered Perspective of Intelligent Personalized Environments and Systems A Human-Centered Perspective of Intelligent Personalized Environments and Systems
2024
Universal Design in Video Games Universal Design in Video Games
2024
The Technology Acceptance Model The Technology Acceptance Model
2024
Torn Many Ways Torn Many Ways
2023
A Psychology of User Experience A Psychology of User Experience
2023